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Venue search results
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- Entertainment Computing
- AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE)
- IFIP International Conference on Entertainment Computing (ICEC)
also: International Workshop on Entertainment Computing (IWEC) - International Conference on Entertainment and Media in the Ubiquitous Era (Mindtrek)
- Computers in Entertainment
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Publication search results
found 2,321 matches
- 2024
- Karim Nader, Paul Toprac, Suzanne Scott, Samuel Baker:
Public understanding of artificial intelligence through entertainment media. AI Soc. 39(2): 713-726 (2024) - Dimitrios Stamatakis, Dimitrios G. Kogias, Pericles Papadopoulos, Panagiotis Karkazis, Helen C. Leligou:
Blockchain-Powered Gaming: Bridging Entertainment with Serious Game Objectives. Comput. 13(1): 14 (2024) - Nicholas David Bowman, Alexander Vandewalle, Rowan Daneels, Yoon Lee, Siyang Chen:
Animating a Plausible Past: Perceived Realism and Sense of Place Influence Entertainment of and Tourism Intentions From Historical Video Games. Games Cult. 19(3): 286-308 (2024) - Mohammad H. Vahidnia, Mojde Minaei, Saeed Behzadi:
An ontology-based web decision support system to find entertainment points of interest in an urban area. Geo spatial Inf. Sci. 27(2): 505-522 (2024) - Shengchun Huang, Tian Yang:
No trade-offs between news and entertainment: Evidence from online engagement data. New Media Soc. 26(2): 899-920 (2024) - Jiwei Hou, Patrick Hübner, Jakob Schmidt, Dorota Iwaszczuk:
Indoor Mapping with Entertainment Devices: Evaluating the Impact of Different Mapping Strategies for Microsoft HoloLens 2 and Apple iPhone 14 Pro. Sensors 24(4): 1062 (2024) - Matea Mustafaj, Sonya Dal Cin:
Preexisting Stereotypes and Selection of Counter-Stereotypical Genius Representations in Entertainment Media. J. Media Psychol. Theor. Methods Appl. 36(1): 1-14 (2024) - Rana Khudhair Abbas Ahmed, Loai Alamro, Yurii Khlaponin, Olga Izmailova, Ali Zeinulabdeen Abdulrazzaq:
Edutainment as a Concept of Education and Entertainment. FRUCT 2024: 42-50 - Joseph Macey, Katrin Scheibe, Franziska Zimmer, Juho Hamari:
Introduction to the Minitrack on Streaming Media in Entertainment. HICSS 2024: 2873-2874 - Katarzyna Marak, Milosz Markocki, Piotr Siuda:
The Next Level of Horror Entertainment: Facing Fear in Cooperative Interactive Drama Survival Horror Games. HICSS 2024: 2674-2683 - Harsh Parekh, Shriya Thakkar, Paras Bhatt:
Social media as a social system justifier in the wake of #MeToo campaign: Examining nuances and challenges in the entertainment industry. HICSS 2024: 2360-2369 - Junhee Woo, Daeki Kim, Jisu Lee, Sungchang Jang:
Enhancing Viewer Experience: Combining TV and Projector Technologies for a New Era of Entertainment. ICCE 2024: 1-3 - Abdelrahman Madkour, Jasmine Otto, Lucas N. Ferreira, Shi Johnson-Bey:
Proceedings of the Experimental Artificial Intelligence in Games Workshop co-located with the 19th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2023), Salt Lake City, Utah, USA, October 8, 2023. CEUR Workshop Proceedings 3626, CEUR-WS.org 2024 [contents] - Martin Clayton, Mauro Passacantando, Marcello Sanguineti:
Intelligent Technologies for Interactive Entertainment - 14th EAI International Conference, INTETAIN 2023, Lucca, Italy, November 27, 2023, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 560, Springer 2024, ISBN 978-3-031-55721-7 [contents] - Silvia García-Méndez, Francisco de Arriba Pérez, Francisco J. González-Castaño, José Ángel Regueiro-Janeiro, Felipe J. Gil-Castiñeira:
Entertainment chatbot for the digital inclusion of elderly people without abstraction capabilities. CoRR abs/2404.01327 (2024) - 2023
- Jianyu Yang:
Assessment of the strength and weakness of production design platforms in arts and entertainment management. Texas Tech University, Lubbock, USA, 2023 - Reza Maihami, Devika Kannan, Mohammad Fattahi, Chunguang Bai, Iman Ghalehkhondabi:
Ticket pricing for entertainment events under a dual-channel environment: a game-theoretical approach using uncertainty theory. Ann. Oper. Res. 331(1): 503-542 (2023) - Daeun Yu, Sun-Yong Choi:
Uncovering the Impact of Local and Global Interests in Artists on Stock Prices of K-Pop Entertainment Companies: A SHAP-XGBoost Analysis. Axioms 12(6): 538 (2023) - Jörg Matthes, Raffael Heiss, Hendrik van Scharrel:
The distraction effect. Political and entertainment-oriented content on social media, political participation, interest, and knowledge. Comput. Hum. Behav. 142: 107644 (2023) - Fulya Teomete Yalabik:
Future of NFTs in the entertainment industry: no longer the "wild west" of intellectual property law? Eur. J. Law Technol. 14(1) (2023) - Ecem Berfin Ince, Kyungjoo Cha, Junghyun Cho:
An investigation into generation Z's mindsets of entertainment in an autonomous vehicle. Entertain. Comput. 46: 100550 (2023) - Mohd Nor Akmal Khalid, Hiroyuki Iida, Umi Kalsom Yusof, Ruzinoor Che Mat:
Guest Editorial: Special issue on 'Artificial Intelligence and Entertainment Science: Empathic Entertainment Technology'. Entertain. Comput. 44: 100531 (2023) - Maria Andréia Formico Rodrigues, Esteban Walter Gonzalez Clua, Augusto Cesar Espíndola Baffa:
Guest Editorial: Special issue on selected papers from the Brazilian Symposium on Games and Digital Entertainment (SBGames 2019-2020). Entertain. Comput. 44: 100528 (2023) - Paula Alexandra Silva, Sergi Bermúdez i Badia, Mónica S. Cameirão:
A retrospective analysis and systematic review of the areas of entertainment computing and persuasive technologies for health. Frontiers Comput. Sci. 5 (2023) - Phil Lopes, Jan-Niklas Voigt-Antons, Jaime Andres Garcia, David Melhart:
Editorial: User states in extended reality media experiences for entertainment games. Frontiers Virtual Real. 4 (2023) - Evan Jules Maier-Zucchino:
Developing Meaning: Critical Violence and Eudaimonic Entertainment in the Seventh Console Generation. Games Cult. 18(3): 380-401 (2023) - Bo Kampmann Walther, Lasse Juel Larsen:
The Orc - Playing the "Wholly Other": Investigations of Kant's Sublime and The Technological Sublime in Blizzard Entertainment's Massive Multiplayer Online Game World of Warcraft. Games Cult. 18(7): 868-888 (2023) - Partha Pratim Shome, Taimoor Khan, Ahmed A. Kishk, Yahia M. M. Antar:
Quad-Element MIMO Antenna System Using Half-Cut Miniaturized UWB Antenna for IoT-Based Smart Home Digital Entertainment Network. IEEE Internet Things J. 10(20): 17964-17976 (2023) - Francisco de Arriba Pérez, Silvia García-Méndez, Francisco J. González-Castaño, Enrique Costa-Montenegro:
Automatic detection of cognitive impairment in elderly people using an entertainment chatbot with Natural Language Processing capabilities. J. Ambient Intell. Humaniz. Comput. 14(12): 16283-16298 (2023) - Anne Marthe Möller, Mark Boukes:
Online social environments and their impact on video viewers: The effects of user comments on entertainment experiences and knowledge gain during political satire consumption. New Media Soc. 25(5): 999-1022 (2023)
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